Nvidia unveiled DLSS 5 at its GTC keynote, a generative AI graphics system that mixes 3D scene data with predictive models to render detailed visuals with less compute.
The system combines traditional 3D graphics data with generative models that predict and fill parts of an image so GPUs need not render every element from scratch.
Jensen Huang, CEO, said the approach fuses structured 3D information with probabilistic generative AI to produce realistic yet controllable content.
Huang framed DLSS 5 as an example of a broader computing shift that could extend beyond gaming into enterprise use cases.
Huang pointed to enterprise data platforms such as Snowflake, Databricks, and BigQuery as examples that future AI agents could analyse and generate insights from, and said gaming is a smaller share of revenue than before.
🔗 Source: TechCrunch
Originally written by: Diya Lal
Source: Tech in Asia
Published on: 17 March 2026
Link to original article: Nvidia unveils genAI system for real-time video game graphics